quinta-feira, 12 de junho de 2014

The Red Priestess

"The night is dark and full of terrors...but the fire burns them all away."
The Red Priestess
 All red priests believe in R'hllor, the lord of light. Some say that R'hllor is a god for heretics, some say that he is the true god, but the red priests know the truth... He is the one knows as Anu. They are a secret organization, because people may try to destroy them for fear, for thinking that they are heretics or for thinking that they worship Daedra.
 The red priests came to Skyrim seeking a safe place, after someone tried to burn their temple. They survived because the fire cannot harm them as would do to others, because R'hllor is the fire god... But "R'hllor, the Lord of Light, the Heart of Fire, the God of Flame and Shadow", have his enemy, The Great Other or Padomay. He is the god of death, cold and darkness. Some make the mistake thinking that the shadows are servants of the "Grand Other", in truth, shadows are servants of the light, because without a flame, there is no shadow. So, often red priests are shadowbinders...
 When you arrived in Skyrim, soldiers of the Empire attacked thinking that your organization were the Stormcloaks. Some survived, some died, but you was captured, and now you are going to be executed.
Race:
  • Breton or Dunmer
Stone:
  • The Lord Stone
Major Skills:
  • Destruction (Fire)
  • One Handed (Sword)
  • Alteration
Minor Skills:
  • Enchanting
  • Restoration
  • Conjuration
Armor & Weapon:
  • Mythic Dawn Robes + Circlet with Fire Resist
  • The Lightbringer
Essential Quest:
  • Pieces of the Past
  • The Heart of Dibella

The Lightbringer
 Darkness lay over the world and a hero, Azor, was chosen to fight against it. To fight the darkness, Azor needed to forge a hero's sword. He labored for thirty days and thirty nights until it was done. However, when he went to temper it in water, the sword broke. He was not one to give up easily, so he started over. The second time he took fifty days and fifty nights to make the sword, even better than the first. To temper it this time, he captured a lion and drove the sword into its heart, but once more the steel shattered. The third time, with a heavy heart, for he knew before hand what he must do to finish the blade, he worked for a hundred days and nights until it was finished. This time, he called for his wife, Nissa, and asked her to bare her breast. He drove his sword into her breast, her soul combining with the steel of the sword, creating Lightbringer.
Enchantments: Fire Damage + Silent Moons
Level 30 Perks
Destruction
  • Adept Destruction
  • Augmented Flames 1/2
  • Destruction Dual Casting
  • Impact
  • Rune Master
Alteration
  • Adept Alteration
  • Mage Armor 2/3
  • Alteration Dual Casting
One Handed
  • Armsman 3/5
  • Bladesman 1/3
  • Fighting Stance
Conjuration
  • Apprentice Conjuration
  • Necromancy
  • Conjuration Dual Casting
Restoration
  • Apprentice Restoration
  • Recovery 1/2
Enchanting
  • Enchanter 2/5
  • Fire Enchanter
  • Insightful Enchanter
Special Moves
The Bless of R'hllor:
R'hllor protects you, damaging nearby foes and increasing you defense.
  • Low Level Version:Dunmer Racial Power / Scroll of Flame Cloak + Flesh Spell or Become Ethereal
  • High Level Version:
    (Dual Cast) Flame Cloak + Flesh Spell / Dragonhide or Become Ethereal
Restrictions: N/A
Resurrection:
"Some priests of R'hllor have been capable of performing this extraordinary feat of raising a man from the dead. However the reborn person may have difficulty remembering parts of his past life..."Requires: Raise Undead Spell + Necromancy Perks
Restrictions: You cannot heal the undead with Necromantic Heal, but if you use the Dead Thrall Spell, you can raise them again (No more than seven times) "What red priests generally fail to do is to heal a man brought back to life by whatever injuries he may have suffered and as a result their bodies are battered by their wounds."You can only resurrect "friends" (just one at time), and you can still summon a "shadow servant" to help (Making "Twin Souls" usable at higher levels)
Shadow Servant:
You call the servants of the light to help you.
Requires: Conjure Boneman / Mistman / Wrathman + Necromancy Perks
Restrictions: Only one at a time.

The Aundae

Under the night's gaze and silence's shroud, my prey is hunted.
     Been a long time since I had a prey to feed upon... I swear I can still smell the blood from my teeth. I must find them, otherwise it will be my end, there is no place for weakness in the Aundae clan. Or, there was, after all my comrades are already dead. I'm the last Aundae alive... Poor Dhaunayne, family torn apart by the curse of Bal.     I heard there is a powerful clan in Skyrim. I'll seek them and I shall find the answer of the question that was carved in my immortal mind.     How do I end this eternal madness?
Race: Altmer     Altmers start with a bonus of 50 magicka and the Illusion spell Fury, and all Aundae are Altmer.
   The Clan Aundae was started by Lady Dhaunayne, a member of the House Dres. She will be avenged.
Stone: Shadow or Mage
     The dark brotherhood of vampiric mages was blessed with Dark powers, playing with the mind of the enemy is just a bonus.
    Molag Bal blessed us with the power to toy with prey. Never underestimate what we can do, or it will be the last time that you breathe.
Stats Distribution: 4/1/0 each 5 levels.
 Increasing the magicka should be a priority, kill and you won't be killed.
Essential Quests: Waking Nightmare and Volkihar Quests.
Gameplay: The Aundae should be played as a relentless, yet patient, stalker. The basic vampiric drain is one of the primary damage spells when used together with a fortify destruction potion, and coupled with the staff Skull of Corruption (charged with dreams) the Aundae is a very powerful vampire, even without Illusion - one of his primary supportive skills.
    Ilusion spells cost a fair amount of magicka at lower levels, so planning the fight before it happens is a must, and when you can't rely on your magicka anymore, switch to Vampire Lord form. Summoning outer creatures and the raising of undead can save your life in some times, and even help with the extermination of that Draugr Overlord that refuses to die for a second time. Conjuration also should be used to charge the Skull of Corruption (Your main weapon), and taking the Black Star can help with the leveling of this skill.
    Destruction should be used as a second way of dealing damage, preferred element is Shock, since it can disintegrate the enemy when his health is low. Alteration can be used to boost your Speech skill, using Transmute Mineral Ore and it can be used to plan battles before they happen with Detect Life/Death spells. Restoration should be trained with NPCs, only to take the Necromage perk and Light Armor is almost non-perked, with only two perks on Agile Defender.
Day walker, night stalker.
First Set:
  • Thalmor Robes (Destruction spells cost 12% less to cast.)
  • Thalmor Boots
  • Thalmor Gloves
  • Any Enchanted Circlet, Rings and Amulets.
    Finding this set is the first things you should do after Helgen, you can find one near the bandits that are close to the first three standing stones. Just go to the hidden Talos altar and take it from the dead Thalmor agent, together with a few leveled items.
Second Set:
  • Leveled Vampire Armor (Destruction spells cost X% less to cast.
    Magicka regenerates Y% faster)
  • Vampire Gauntlets
  • Vampire Boots
  • Any Enchanted Circlet, Ring and Amulet.
     The Vampire Armor set can be found when killing Vampires, their leveled variants aren't difficult to be found, just do the first Volkihar quest and you will find a leveled set during the quest Awakening, in the Dimhollow Crypt. Also, the Vampire set is a light armor set, it increases your armor and you should take the Light Armor perks after finding it.
Final Set:
  • Royal Vampire Armor (Magicka regenerates 125% faster)
  • Vampire Gauntlets
  • Vampire Boots
  • Any Enchanted Circlet
  • Ring of the Erudite (While wearing this ring, you will receive 100 extra Magicka as well as regenerate Magicka faster.)
  • Amulet of Bats (While wearing this amulet, Bats will drain life from any nearby enemies.)
     The Royal Vampire Armor can be found in the Castle Vokihar Ruins or after killing Harkon, it gives a nice magicka regeneration boost that is even better when coupled with the boost from the Ring of the Erudite, found during the quest Rings of Blood Magic. The Amulet of Bats augments some of the Vampire Lords abilities, and it can be found during the quest Amulets of Blood Magic.
Those who disturb my peace shall be left in pieces...
Illusion - The Aundae is a master of mind games, and Illusion spells represent this. With it you can bend the mind of enemies and win some fights without much effort. Altmers start with the Illusion spell Fury, while it is very costing it can be helpful in battles with more than two enemies. You shouldn't take the spell Invisibility, because it you already have the Vampire's daily power and maybe the Shadow Stone.
Playing with the mind of fools is a pleasant hobby, the results are always interesting. Fear, Rage, Peace - Emotions. Easily controlled by a wave of my hands.
  • Illusion Dual Casting.
  • Expert Illusion.
  • Hypnotic Gaze.
  • Aspect of Terror.
  • Rage.
  • Master of the Mind.
Conjuration - Summoning undead from Soul Cairn, Raising the bodies of enemies and making them fight with their beloved ones, and even summoning other Daedric creatures; there are no limits for a capable conjurer. Those spells should be used before battles, and while they can cost a fair amount of magicka, you won't regret the help.
With a thought, the dead rises. With another, daedra are summoned. My mind mastered the arts of conjuration a long time ago, and I will make use of them whenever I need to.
  • Up to Expert Conjuration.
  • Summoner 1/2.
  • Necromancy.
  • Dark Souls.
Beware the restless dead.
Destruction - With a wave of hands the Aundae vampire can summon creatures and control minds, but with finger snap he can disintegrate a foe or suck the blood from him. Destruction skills are lacking if compared to his Illusion capacities, but it should be noted that with a fortify destruction potion the most power foe can be destroyed in a matter of seconds.
Shocking enemies to death is an easy task, easier than draining their blood... But not as enjoyable as the latter.
  • Up to Adept Destruction.
  • Destruction Dual Casting.
  • Impact.
  • Augmented Shock (2/2).
  • Disintegrate.
Alteration - The Aundae vampire can see his prey behind a wall with Alteration, be dead or alive. Also, he makes use of this skill to transmute the damnable silver into gold. Using it to increases his armor is possible, but useless - because the Aundae never allows the enemy to get close.
I change the laws of Nirn with a blink of eyes. My mind is boundless.
  • Up to Apprentice Alteration.
  • Magic Resistance (1/3) after Necromage.
Restoration - With the power over the dead and living, the Aundae vampire can strengthen himself. 
I am stuck to an undead existence, and I know how to make the best use of it.
  • Novice Restoration.
  • Regeneration.
  • Necromage.
  • Recovery (2/2) after Necromage.
Speech - The Aundae vampire is persuasive enough to Illusion be a waste of times in some cases, and he can get better prices when the target of his persuasion is a merchant.
With my words I can bend a king to my will.
  • Haggling (3/5).
  • Bribery.
  • Persuasion.
  • Allure.
  • Merchant.
Light Armor - The Aundae vampire has a minor proficiency with Light Armor, since he is rarely engaged in close melee battles.
You can't touch me and if you can, you die anyway.
  • Agile Defender (2/5).
Devil by day, demon by night.
Battle Feeding:
The Aundae casts his vampire seduction upon the last surviving foe and drinks his blood.
Requires:
 Stage 2 Vampire; Vampire's Seduction.
Dark Presence:The Aundae vanishes, and his presence damage foes.
Requires:
 Shock Cloak; then Invisibility from the Shadow Stone or Embrace of Shadows.
Dark Surge:The Aundae uses his dark powers to entrap an enemy; kills him; fills a Black Soulgem and commands his dead body.
Requires:
 Calm Spell; then Soul Tear.
Mind Games:
T
he Aundae preys on the mind of an enemy.

Requires: Marked for Death; Fear Spell.